package com.wuhongru.fruitgame.gambase
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.view.WindowManager
import androidx.annotation.LayoutRes
import androidx.databinding.DataBindingUtil
import androidx.fragment.app.DialogFragment
import androidx.viewbinding.ViewBinding
abstract class BaseDialogFragment<VB:ViewBinding>(@LayoutRes val resId:Int): DialogFragment() {
private lateinit var mBinding: VB
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
mBinding = DataBindingUtil.inflate(inflater,resId,container,false)
return mBinding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
initView(mBinding)
}
override fun onStart() {
super.onStart()
dialog?.window?.let {
val layoutParams = it.attributes
layoutParams.width = WindowManager.LayoutParams.MATCH_PARENT
layoutParams.height = WindowManager.LayoutParams.MATCH_PARENT
it.attributes = layoutParams
// 设置使用WindowManager.LayoutParams.FLAG_DIM_BEHIND时窗口后面的调光量。这将覆盖窗口根据其主题选择的默认调光量。0-1f
it.setDimAmount(0.7f)
}
}
abstract fun initView(mBinding: VB)
}
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